Before you hop on, look to the left when standing by it, there will be the last telescope. That ought to do it for just now. After the previous encounter with the Boy of Silence and the voxophone behind him, progress onward to the warden’s office. Published April 16, 2013, 4:40 a.m. Once inside, ride the lift at the back, don’t worry about leaving the area, you’ll be back shortly. Almost ready to unweave the veil of secrets that clouds your true understanding of Columbia. Once inside you’ll find another set of doors that within contain a voxophone. Above the door is a tear through which you can call cover through. Head that way and straight ahead is a telescope. The BioShock Infinite Premium/Ultimate Songbird Editionsare special editions of BioShock Infinite available for the PC, Xbox 360, and PS3. But upon leaving the room with the guns, the first desk you see should have stairs leading up on either side. Continue onward following your object marker past the ticketing office. Head back to the Salty Oyster and hit the switch beneath the bar. Face into the room as if you just walked in and head forward then turn left at the reception desk. After freeing Elizabeth, follow your objective marker to the gate you must unlock. From the point where you found the previous voxophone, turn right and look for the sign that reads Memorial Gardens. Head back to where you came down the elevator and first saw the auction-esque gathering outside. Reach the higher walkway of that side of the courtyard, there should be a tear that brings in a volley gun. You’ll find a door with a lock that can be picked and in there is a vox code. This page of the guide to BioShock Infinite informs you about the location of voxaphones (audio logs / collectibles) in chapters 17-19.We inform you about the exact location of each secret and we show it in a picture. Once you’ve finished your business within the warden’s office (and the terrifying encounter within), you need to head back to the elevator you first rode to get here. Once he is aware of you his minions will come for you, defeat them and use the intercom by the gate. Bioshock Infinite, You’re almost there! BioShock Infinite has a total of 142 collectibles that can be found within the story, breaking down into the following 3 categories: 80 Voxophones 37 ⦠Grab it if you’re feeling adventurous. However, you could sneak past him and beyond the large wall/support column is a voxophone on a table to the rear of it. As you backtrack through the club to head out to the gun shop you’ll find the vending machine in the entrance of the club. Head through and go straight ahead until you find a voxophone beneath a chalkboard. Take a left through there and in front of a furnace inside a coffin is a voxophone. 1912 story mode. Just after the kinetoscope, you’ll find a room with another Boy of Silence and his extremely creepy friends. ãRTAãbioshock infinite 2ï¼01ï¼20 part3 [ã²ã¼ã ] .ãã¤ãªã¹ï¼mylist/62373817ååï¼sm33348005次åï¼sm33348099 NEW Bioshock Infinite Gameplay Walkthrough Part 1 includes the Intro and Chapter 1 of the Story for PlayStation 3, Xbox 360, PC. This is an easy one to get tricked by so be vigilant! Once you’re back outside in Shanty Town backtrack through the streets and head back to the Graveyard Shift bar. On some shelving to the left inside the entrance to his store you’ll find a voxophone. BioShock: Infinite - Collectibles Guide - Part 4 Get those last remaining scopes and voxophones! Bioshock Infinite - Gameplay Walkthrough Part 11 [Boarding First Lady Airship] (XBOX 360, PS3, PC) Once you are at the top of the stairs go into the room in front of you and to the left of the bed on the floor beside the dresser is a voxophone. Kill him and any of his comrades and once it is clear, before heading onward, take a left and go within the Founder’s Book shop. There are 4 Opening the next doors you’ll find yourself on some elevated platforms with a large clock piece in the center. In the next area you’ll see a walkway crossing the hallway above with a sniper situated on it. Gaming Heads has opened up pre-orders for their upcoming Bioshock: Infinite - Booker DeWitt 1/4 Scale Statue. Once you’re in you’ll find the final tear and once it closes a voxophone will appear on the table right next to it. Still within the book store, head downstairs to find another voxophone beside a sofa. You leave the previous area via an elevator after quite the scare from Songbird. Opposite this wall are some small offices, one of which has a voxophone. Head around and into the house through the hole through the wall. In the third game in the series, you are introduced to Booker DeWitt, a private investigator. That’s it, the only secrets left to uncover are the ones that you will unravel over the rest of the game. With the code book picked up earlier in Hudson’s store, Elizabeth will prompt you to use the typewriter on the desk. There are a total of 141 collectibles in Bioshock Infinite. Bioshock: Infinite fans got a surprise today as Gaming Heads announced a new statue featuring Booker DeWitt.This 1/4th scale statue shows off the ⦠Inside the room that it reveals you’ll find a voxophone among other goodies. After clearing the enemies on the bridge, follow your objective marker and it will direct you to gondola that you must get on to proceed through the level. A voxophone can be found in front of him. Please note that one Infusion is acquired automatically at the beginning of Chapter 4, so this ⦠Everything looked . In the area you now find yourself you’ll be confronted with quite the number of enemies to defeat. You’ll soon come to a corridor just after a room with a projector. There will be chalkboards including one detailing designs of Songbird. Facing away from the elevator you rode down on earlier in the level, turn right ninety degrees and turn the corner of the building. 80 Voxophones, 24 Infusion Upgrades, 37 Telescopes and Kinetoscopes (Sightseer Collectibles). The first area you may dismount has a voxophone on the floor to the right. On the bed is a voxophone. For BioShock Infinite: Complete Edition on the PlayStation 3, Collectible Guide by sokkus. Right after sabotaging and destroying the airship over the large bridge to the factory, head over to the doors that lead to Finkston Proper. Prepare for one of the best game endings you may have seen for a very, very long time if you haven’t completed the game already. Still in the Lutece Labratory, head back downstairs and look through the house for the kitchen to find a voxophone on a table. There’s a piece of gear beside the Boy of Silence. It reveals that back at the Salty Oyster there’s a switch under the register that opens a secret compartment. When down in Shanty Town, look around and you’ll come across some large doors leading into a bar called the Graveyard Shift. Bioshock Infinite. Also, prepare to have your mind blown by the game’s conclusion, which may be unlike any game ending you’ve seen before! about They were announced by the official BioShock Infinite website on October 18, 2012. Shop for the latest games, merchandise, apparel, collectibles, accessories, and more at the 2K Official Store. Bioshock: Infinite - Collectibles Guide - Part 3 We won't stop until we help you find every last voxophone and kinetoscope . Go through and ahead you’ll find a kinetoscope. Jump up to the balcony beneath the freight hooks and you’ll see a telescope. When you get there from the courtyard there’s an abandoned store to the right where you can get in through a door. BioShock Infinite [edit | edit source] Main article: BioShock Infinite On the docks. The voxophone is resting against the safe on the side. At this gate turn right around and you should see a store called Hudson’s. You can consult the maps around the area that show you where you are and how to get there. Once inside turn right to find a voxophone in front of a large stuffed bear. Published April 18, 2013, 5:09 a.m. . Bioshock: Infinite - Collectibles Guide - Part 2 If you're still hunting down those illusive voxophones and scopes, we've got what you need in the second part of our series of BioShock: Infinite Collectibles Welcome back! Head inside and in the back area, down the stairs you’ll find a voxophone on a table. Within the elevator is a voxophone, be sure to grab it before starting the lift so you don’t forget it when the lift stops. Once you open the tear that sends you to another alternate reality within the compound, make your way back through the compound as you are supposed to. Once you enter this room, turn left and head upstairs. Follow your objective marker to Comstock House. Be sure to have picked up and listened to the last voxophone! Head back to the door where you entered the room and saw the tear with the cover. If not, we've got you covered. Do so to reveal a hidden compartment with a voxophone inside. If you've folloed along with Part 1, Part 2, and Part 3, by the end of this piece you’ll have all voxophones and kinetoscopes; no knowledge will evade you by the end. Through the door on the left is a voxophone between two desks. Make your way past the tears until you come to a room filled with husk-like people. Into the office and on the desk you will find your final voxophone. Also, don’t forget to pick up any lockpicks you find. Once you ascend the stairs to this area, take a sharp left and head through some doors here into the small ticket office/reception area. After ascending some stairs outside you’ll find yourself before a huge statue of Father Comstock. series. Previously in Soldier's Field, Booker DeWitt and Elizabeth made it to the First Lady's Aerodrome and set off on The First Lady. Within and atop a piano is a voxophone. BioShock: The Collection on Switch Fantastical locations, supernatural powers, and deep, intriguing characters are the hallmarks of 2Kâs BioShock franchise. After your slightly hostile confrontation with Songbird, you will shortly find yourself within Comstock House. Head inside and at the back you’ll find two restrooms with a kinetoscope between them. This page of the guide to BioShock Infinite informs you about the location of voxaphones (audio logs / collectibles) in chapter 4.We inform you about the exact location of each secret and we show it in a picture. After the hastily escalated business with Fitzroy comes to an end and you comfort Elizabeth, turn right on the spot to find a door. Head there and unlock the door, providing you are no longer in combat, just inside to the right is a voxophone. Upon entering the compound, head through the large metal fencing/gate in front of you and turn right. So grab any lock picks you see, be attentive and get set to learn more and more. Once that tear closes look behind where it was to find a voxophone. Turn around before you unlock it and unlock the door opposite instead, the one that leads you up to the platform on which Comstock was stood when Elizabeth was being operated on. Go on through and turn right until you see a safe. Get inside and into the lower room to find a code book on a shelf in the back. Thanks for following this series and keep up with Prima via Twitter and Facebook so you don’t miss the latest guides and previews for upcoming games and be sure to check some of the other articles that detail the secrets of Bioshock as well as the various enemies you have enountered. Within the office itself you’ll find a voxophone on a chair, almost impossible to miss. . Once down in the bank, head out and forward and kill any enemies that pester you until the area is clear. You sometimes even find a few vending machines that sell them so keep an eye open when buying ammo, health and salts. Head inside and up the stairs on the right. Use the code book to decipher the code, turn the clock to midnight and you’ll find an infusion as well as a voxophone. Make your way to Harmony Lane. Go to the Monument Island and find the girl (part 1) Go to the Monument Island and ⦠Simply go to the door the other side of the deck parallel with the last one. Once you find yourself back in the outdoor area outside the Good Time club, head into Chen Lin’s shop. Destroy them and head through turning left and finding a door marked Where We Work. This page of the guide to BioShock Infinite informs you about the location of voxaphones (audio logs / collectibles) in chapter 30.We inform you about the exact location of each secret and we show it in a picture. Keep an eye on your left and you’ll soon find a voxophone among some luggage as well as their now deceased owners. At this point turn around to see a door way on a slightly lower platform. Bioshock Infinite is the third installment in the Bioshock series. You’ll find the section of a house bobbing up and down beside a broken path. After riding the gondola, make your way into the building ahead. Opposite the gate is the lift that arrives shortly after your use of the intercom and inside is a voxophone. At this corridor left takes you to the warden’s office, turn right instead to find a kinetoscope. Onward through the level you’ll soon find an area where two turrets of a large gateway/archway. Buy BioShock: The Collection Includes 6 items: BioShock Remastered, BioShock 2 Remastered, BioShock 2: Minerva's Den Remastered, BioShock Infinite, BioShock Infinite - Season Pass, Bioshock Infinite: Columbia's Finest Soon you’ll unlock a gate and find you’re back in the courtyard from the start of the area. Make your way around to the other side of the clock tower and on the far side you’ll find a telescope. In the room just before the kitchen where there is a major tear that you must interact with to progress with the story, a voxophone will appear on the floor at the location of the tear once the tear itself has closed up. This page of the guide to BioShock Infinite features a list of all telescopes and kinetoscopes in chapters 33-36.You can look for these collectibles / secrets while exploring the area. When on the second deck of the flagship, reach the button that clears the skyline. After the confrontation with Comstock, make your way upstairs and into one of the side rooms. Upon hearing this you should be on (or have just gone down) a small set of stairs. A voxophone can be found on the desk. BioShock Infinite: Best Things to Do After Beating The Game Start a new playthrough of Bioshock Infinite to learn more about Elizabeth and Booker and find all of the collectible items in Columbia. Past the staircase and to your right through some windows, you’ll see a projector. At the kinetoscope previously mentioned, turn around and head forward past the staircase you see on your right. Before you get on the gondola to the right of it at the end of the platform is a telescope. 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