This expansion's ultra-rare was The Pendari Champion (a character played by Dwayne "The Rock" Johnson in a WWF Smackdown! Swan also questioned the rule that opposing sides can use the same Personnel, leading to the potential situation where "Lt. Worf might have to battle himself." While production of full expansions for the First Edition stopped with the development of the Second Edition, special boutique expansion sets were made, such as the Enterprise Collection. For example, white border versions of several Alternate Universe cards exist and were released as part of a promo pack that was intended to be given away. Necessary Evil (release: March 17, 2004) Necessary Evil finally established the standard expansion size as 120 cards. Operation and oversight of the game was then taken over … Sales faltered during the release of the last two sets, based on the films and on holodeck scenarios. The cards were originally given away with a recommended $3.00 purchase of other Star Trek CCG products, one pair at a time, over a period of nine weeks. Other aspects of the game increase player interactions: ships and personnel can battle, or otherwise affect each other; cards like events and interrupts can alter the environment for one or more players; and points can be scored using methods other than mission solving. A card's cost is listed in the top left-hand corner of a card, directly preceding the card's title as a single digit number (currently anywhere from 0 to 9). There were a total of twenty-one new premium cards: twelve were fixed and nine were randomized. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits. The cards were sold in 11-card expansion packs. One major difference in Second Edition was the addition of a cost system to equipment, events, personnel, and ships. The archive foils in this set featured two movie villains: the Borg Queen and Shinzon. Personnel, Ships, Equipment and Events all have cost (in counters) to play them during the "Play and Draw Cards" phase of a player's turn. Blaze of Glory (release: August, 1999) Blaze of Glory was a 130-card expansion that enhanced the battling mechanic that had remained unchanged since the beginning of the game. Three hundred and sixty-three cards. Decks would consist of five missions, at least twenty dilemmas in a dilemma pile (see below) and at least thirty-five cards made up of the other five card types. 6. It also included four special white-bordered preview cards that would all be reprinted in subsequent expansions. Fractured Time (release: October 13, 2004) Fractured Time was a 40-card boutique product that introduced events that had an effect over time by use of a new keyword (Decay) and concepts involving alternate timelines, which the Star Trek universe has often called upon, including the first cards from the "Mirror Universe" that would eventually be revisited in three years with In a "Mirror, Darkly". Call to Arms (release: September 10, 2003) Call to Arms was a double-sized set at 208 cards. "[11], A year later, in the June 1996 edition of Dragon (Issue 230), Swan revisited the game to review the Alternate Universe expansion, and found the game "remains a delight." The card was later included in the Introductory 2-Player Game. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set 1.0 out of 5 stars 1. Collector's Tin (release: November, 1995) This collector's item had a limited run of 30000 units and contained one of each of the premiere set's 363 cards with a silver border. The name is commonly abbreviated as STCCG or ST:CCG.It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game.The game now has two distinct editions, though both forms of the game have many common elements. It could be argued that the number was really seven, because of a unique new system that divided the Federation affiliation into groupings based on the shows' casts. [23] They can achieve their goals by fighting an opponent either ship to ship or personnel to personnel. They are used in a separate deck to provide obstacles to the opponent's personnel attempting a mission. Edition #1 (in a blue box) contained a set of three new black-bordered premium Federation cards and Edition #2 (in a red box) contained a set of three new black-bordered premium Klingon cards. Tenth Anniversary Collection (release: May 3, 2004) This set was a foiled promotional collection of eighteen unique ships and commanders. In gameplay, their effects often help all players, but planning for this allows a player to take a larger advantage than his or her opponent who does not have advance warning. In addition, two archive portrait cards were put in one out of every eighteen packs, featuring a larger picture area and restricted gameplay for upcoming cards. The "anthology-style" collector's box included ten Reflections expansion packs, a Starter Deck II, the USS Jupiter premium card, and a comprehensive card list. ?, 2005) The Adversaries Anthology was a collection of eighteen of the most popular Star Trek problems, enemies, and their ships in the game reprinted as foils. It quickly added more expansion sets and continued to be printed until December 5th, 2007, when the last set was sold to Hill's W… The cards were sold in 20-card expansion packs, which included two of the foiled cards and eighteen random cards from past expansions, including Necessary Evil. Star Trek: The Next Generation - A Klingon Challenge, https://memory-alpha.fandom.com/wiki/Star_Trek_Customizable_Card_Game?oldid=2500773. 8. Star Trek The Next Generation Customisable Card Game 60 Card Starter Set White Border Edition. Star Trek Customizable Card Game. This dip in sales resulted in Decipher taking a serious look at the game's future. Romulans prefer espionage and sneaky tactics as opposed to direct confrontation. Other dilemmas simply have a consequence. A cutout on the back of the box allowed buyers to know which new cards they were buying. The list is organized by card type and includes the rarity and set for each card. Expansion sets were soon added, including \"Alternate Universe\" and \"Q Continuum\" card sets. Swan not only admired the streamlined game system, but also "its remarkable simulation of the elements of a good SF adventure." The reprints were available for purchase on the Decipher website. The foil cards were further made important as 2004 was the 10th anniversary of Star Trek CCG, so a special Tenth Anniversary icon was added to the corner of these foils. Deep Space Nine (release: July, 1998) This set of 276 cards introduced the characters, aliens, and more from Deep Space Nine as well as two new affiliations: the Bajorans and the Cardassians. This set was sold exclusively through Hill's Wholesale Gaming. It was first licensed only to cover Star Trek: The Next Generation, and the first three card sets were limited to that show's universe. Holodeck Adventures (release: December 21, 2001) Holodeck Adventures was a 131-card set that expanded on the holographic characters that had been available since the Premiere set. Initially released in 1994, the First Edition of the Star Trek Customizable Card Game was the first commercial offering from Decipher. It was available in 9-card expansion packs, greatly reducing the number of repeat common cards.[8]. 4. This was also the last set released before the announcement of the end of the game and the move to 2E. As well as collecting the cards, players could also use Decipher's online version (formerly at http://startrekccg.decipher.com/). [16], Borg are half-mechanical lifeforms that use their superior numbers to overcome resistance and even make an enemy into one of their mindless number. The set consists of nineteen cards broken up into three different boxes, each focusing on an episode or movie for featured personnel, ships, and missions. It was sold in 9-card expansion packs. All Good Things (release: July 9, 2003) All Good Things featured 41 new cards that provided new gameplay and mended the so-called "broken links" in the first edition – cards that were referenced directly or indirectly on other cards but had not yet been released. The humans in this era are eager to get out into space and get bonuses for completing a space mission first. Genesis (release: November 13, 2006) Genesis was a 27-card expansion that has the distinction of being the only completely First Edition compatible set in 2E. The Star Trek Customizable Card Game is an out-of-print collectible card game based on the Star Trek universe. The cards were sold exclusively from Decipher's website. As a result, six affiliations debuted in that set compared to three for the original. First Anthology (release: June, 1997) The First Anthology (a concept that would return twice more) included six premium cards that would all later be featured in upcoming sets and was the first to feature cards that were not exclusive to The Next Generation. Four of these premium foil cards appeared randomly, one per display, on top of the packs inside the 30-pack display box. But in the end, Swan felt these were minor quibbles, giving the game a top rating of 6 out of 6, while calling the game "ingenious, gorgeous and addictive. White Border cards dated 1994 are also from the core set. The archive foils in this set harkened back to the original archive foils. It is designed by Tom Braunlich, Evan Lorentz, Bill Martinson, Jason Robinette and Roland L. Tesh. The first number corresponds to the set, while the middle letter corresponds to the card's rarity (Common, Uncommon, Rare, Promo, Archive, etc. Bajorans are religious and think about how the past affects their lives. Swan also criticized combat, which was little more than "a comparison of weapons ratings and shield ratings, but not particularly dramatic." Star Trek The Next Generation CCG Unlimited Booster Packs. New rules were developed to make the game slightly smaller in scope to adjust for limited resources, including the allowance of a secondary affiliation that would supplement the one sponsored by the product. It later became part of the Introductory 2-Player Game. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set in Card Games. The game … Enterprise Collection (release: July 7, 2006) With the inclusion of Star Trek: Enterprise in 2E, it was felt that 1E players should be able to have the tools necessary to play as the Enterprise-era "Starfleet" affiliation as well. (now WWE Smackdown!) 5. ), and the last number corresponds to the card number within that set. The affiliations found in Second Edition all follow rules that give them focus and distinguish them from one another, unlike most of the affiliations in First Edition. Each card represents an element of the Star Trek universe, such as a starship, a character, a planet or space mission, or an event. This set also introduced the Warp Speed format for quicker games and drafting capabilities. The expansion was sold in 40-card starter decks (some of which were drawn from a set of 20 starter-only cards) and 11-card expansion packs. Players compete by attempting to complete missions to score points according to a complex set of rules. Mission cards are divided into three types: headquarters missions, where cards of a particular affiliation may be played; planet missions, and space missions. Each reporting icon (see below) has other themes unique to their show. Since then, most of the game's faithful community has moved its activities to the new site and work has gone into producing "virtual sets" of cards to provide continuous new blood to the game. The expansion was sold in two preconstructed 60-card starter decks (one Federation, one Klingon) and 11-card expansion packs. It was given away by Decipher as a thank-you to the players and collectors of the game. The set was available in 60-card starter decks and 9-card expansion packs.[9]. Gameplay included the new faction's ability to upgrade by paying more for enhanced abilities, dilemmas based entirely on The Original Series (specifically the slide show images at the end of the classic episodes), and new strategies with The Original Series' main enemies: the Klingons and the Romulans. Expand your power in the universe! In A Mirror, Darkly (release: June 25, 2007) In a Mirror, Darkly was another full 120-card expansion. Starfleet is based on the pre-Federation days as depicted in Star Trek: Enterprise. Another difference was the card design. It was first licensed only to cover Star Trek: The Next Generation, and the first three card sets were limited to that show's universe. On December 5, 2007, Decipher announced that it would no longer be releasing new sets or officially supporting the game. Gameplay included finishing some incomplete themes in the game so far, bonuses for attempting harder missions, and multiple versions of ships telling the story of those ships being commandeered. This concept was abandoned when the sales figures showed that the original game could not continue on its own merits. 1997 Star Trek Customizable Card Game: - First Anthology - White Border #NoN Quark Son of Keldar. The game utilized material from all five live-action series, each Star Trek motion picture, at least one video game, Activision's Star Trek: Armada, and a board game, Decipher's Star Trek: The Next Generation - A Klingon Challenge. The name of the set itself comes from the last episode of Deep Space 9. Dual-affliation cards are listed under the affiliation corresponding to the card’s border color (alternate-color This draft method remains a sanctioned format. Voyager (release: May 23, 2001) This 201-card set introduced the Delta Quadrant faction of Voyager and her crew as well as the Kazon and Vidiian affiliations. Gameplay included affiliation-specific dilemmas and reusable events utilizing a new keyword (Replicate). ... Topps TV, Movie & Character Toys. Mirror, Mirror (release: December, 2000) This 131-card set introduced the Mirror Universe. The Second Edition cards greatly expanded the range of game play, allowing players to score points not just from completing missions and overcoming dilemmas, but also by defeating opponents in battle. Tribbles CCG (release: October, 2000) While not playable in the Star Trek CCG, this pre-constructed game could be expanded by collecting the new tribbles cards in The Troubles with Tribbles expansion. Many players point to this expansion as the high point of the game. $4.84. A comprehensive list of the rules and all updates on expansions made by Decipher can be found at stccg.germes.org (see External links below). These are groupings of ships and personnel based on the major interstellar powers of the Star Trek universe, and decks will be based around one, or perhaps more, of these groups. Showing all the cards in the starter set. A combination of the game's popularity and comments by players stating that the game held a great bias towards the Federation affiliation led to the release of several expansion sets that included material from the motion pictures, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: The Original Series, and eventually Star Trek: Enterprise. The USS Defiant was a special "twice as rare" white-bordered preview card. It was available as a mail-in redemption included in the Official Player's Guide, a handbook sold to promote the game. Gameplay included personnel crossing affiliation lines and paying larger costs (including losing points and hurting future chances at stopping an opponent with dilemmas with a new keyword (Consume)) for bigger effects. The boxes also included a starter deck and some expansion packs from previous releases with the expectation that the game could be played right out of the box in a sealed tournament format. Star Trek Sealed Collectible Card Game Booster Packs. The First Edition of the game had several more card types including Artifacts, Facilities, Q-cards, Doorways, Objectives, Incidents, Tactics, Tribbles, Troubles, and Sites. As well, the game had embraced many different and not fully compatible ideas over time; this made for long, corrective rules documents and a steep learning curve for beginners. It introduced the affiliations of the Borg, Dominion, and the Ferengi (although the Ferengi consisted only of two cards that played with the Terok Nor faction of both the Cardassians and the Dominion; the full Ferengi affiliation would be released two years later in Strange New Worlds). Free Shipping, Cash on Delivery Available. Other likeminded groups can have these icons as well; the Maquis[28] incorporate members of four different affiliations into their arsenal, while the Terok Nor personnel and ships represent the brief period of Cardassian/Dominion command of Deep Space 9. Contains 60 cards game rules to get you started. The era of these expansions is considered by many players to be the 'golden age' of First Edition. Fan Feed More Star Trek: Customizable Card Game - First Edition Wiki. It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game.The game was produced from December 1995 until December 2001. Data Laughing (release: 1995) A promotional card that had ties to the first three sets. Dilemmas also have a cost and are drawn when an opponent attempts one of his or her missions. Find many great new & used options and get the best deals for Star Trek The Next Generation Customizable Card Game White Border Edition 2 Pack at the best online prices at eBay! We create virtual 1E, 2E and Tribble cards. The initial print run had a black border and the following runs (December 1994 and 1995) had a white border, making the black-bordered cards rarer, even though that color would become the staple of all later sets. [7], First Contact (release: December, 1997) This set of 130 cards focused entirely on the movie Star Trek: First Contact, greatly changed gameplay and added the first new affiliation in the Borg. It was first introduced in 1994 by Decipher, Inc., under the name Star Trek: The Next Generation Customizable Card Game. This set of 18 foiled cards (and a supply of First Edition compatible cards from 2E) was intended to make that possible. 2. [21] They are conceived in the game as a kind of anti-Federation (see below) and often hurt all players to further their goals. Enhanced Premiere (release: November, 2000) Six different Enhanced Premiere packages were available. When the First Edition was first produced, Decipher only had license for Next Generation material. Each edition included the same three premium cards (a black-bordered Admiral McCoy and Data Laughing and a white-bordered Spock) and 11 new white-bordered mission cards. As with Enhanced First Contact, the product boxes had a cutout on the back so buyers knew which set of fixed cards they had selected. It quickly added more expansion sets and continued to be printed until December 5th, 2007, when the last set was sold to Hill's Wholesale Gaming. Also included in each set were four white-bordered Premiere expansion packs and one Alternate Universe expansion pack. The full rules for both editions of this game can be found on The Continuing Committee webpage (see External links below). As a result, they can be slow to start, but then can easily make up time. The expansion's ultra-rare was a Voyager-era Reginald Barclay. The Dominion are a hierarchal society that, as the name implies, dominates other societies. As the game grew in popularity, Decipher gained licenses for the rest of the franchise. Many cards central to the new form of the game can only conform to the new rules and setup. The collection itself was later reprinted without the Tenth Anniversary logo and numbered 54 through 71. The Star Trek Customizable Card Game is a collectible card game based on the Star Trek universe. Gameplay included a personnel for each affiliation that further took advantage of alternate mission selection, like the personnel in Reflections 2.0. The cards were sold in Deep Space 9, Klingon, Romulan, and The Next Generation starter decks, which were pre-constructed to allow a player to have a playable deck right away, and in 11-card expansion packs. "[12], The reviewer from the online second volume of Pyramid stated that "I hoped Decipher would continue to find new and innovative ways to release and market cards for their games. It sold in 15-card expansion packs. There were also seven additional foils provided as prizes for special tournaments, as incentives for retailer promotions, or given to attendees of DecipherCon in October 2000. To Boldly Go (release: August 18, 2006) To Boldly Go was another full 120-card expansion. In the game's last years, it had grown too complex for new players to understand. It introduced the Federation faction of The Original Series. Data Laughing – 1 card – (release: September, 1995) A promotional card that had ties to the first three sets. The First Edition of the Star Trek Customizable Card Game was initially offered to the public as the Star Trek: The Next Generation Customizable Card Game (ST:TNG CCG). It was labeled with a set number of 0, which is otherwise associated with reprints of various cards with alternate images, as foils, and/or labeled with the promotion in place of the cards' otherwise descriptive, but non-gameplay related lore. It was sold in 11-card expansion packs. In addition, a case of display boxes was topped with a final Seven of Nine foil. The Star Trek Customizable Card Game is a competitive strategy game set in the Star Trek universe and produced by Decipher. cross-promotion). It was sold in 9-card expansion packs. U.S.S. They do not work with any other affiliation. Rarely do they affect cards already in play, but they can mess with an opponent's ongoing attempts to score points. Starter Deck contains 15 white border edition cards. Tournament / Redemption Foils (release: January 2001 – August 2002) A set of 18 foils of popular common and uncommon cards were provided by Decipher as prizes for sanctioned tournaments. The expansion was sold in 11-card expansion packs. The game was updated and re-released in 2002 as the Second Edition. The name of the set was originally going to be given to the fourth full set before the original license was expanded, and the set was designed with that nostalgia in mind, as it had links to Q Continuum.[10]. In 1997, Decipher announced that a wider scope had now been licensed for the game: Deep Space 9, Voyager and The Next Generation movies would soon be depicted in new cards, thus the game's name was shortened to the existing title. This narrow scope caused little attraction for players, and it was felt that only five more sets could be released before running the full course of available material. [14] Decipher have also since removed all Star Trek-related content from their website. They also included one unique dilemma and one shared by all three boxes. 1E Premiere (release: November, 1994) The first edition premiere set contained 363 cards and introduced the affiliations of the Federation, the Klingons, and the Romulans, along with Non-Aligned cards. The major product releases for the Star Trek CCG were: In total, almost 2,500 different cards were printed. Star Trek The Next Generation Customizable Card Game White Border Edition Starter Set. The cards were sold as a complete set in boxes, complete with the icons of six different affiliations, designed to carry decks. At first, Decipher acquired only the license for Star Trek: The Next Generation, but later on acquired the licenses for other Star Trek series and movies. It also featured an 18-card foil subset - the first in any Star Trek CCG expansion. Instead of using First Edition's lengthy procedure of a 'seed phase', which could last upwards of 15 minutes, Second Edition employs an 'on-the-fly' method for constructing dilemma combinations. The First Contact set arrived late that year, based on the film Star Trek: First Contact; that set introduced the Borg affiliation, among other new concepts. It was available in randomized 60-card starter boxes (generally not playable right out of the box) and 15-card expansion packs. Personnel and Ships were further divided into specific affiliations. The set unfortunately suffered a stalled release date. Some of Decipher's concerns included the complexity and bloat that the game had built over seven years; there was no balanced "cost" system for cards, causing stopgap and complex systems to be added to the game over time. The standard card types and gameplay would remain, allowing some new cards to be used with the original cards, known as backward-compatible cards, or First Edition Compatible (abbreviated as 1EC) and attempting to satisfy longstanding fans of the original game. Reflections: The First Five Year Mission (release: November, 2000) This set consisted of 18-card packs that contained 17 random cards (from Premiere, Alternative Universe, Q Continuum, First Contact, The Dominion, and Deep Space Nine) and a special foil card. Take your favorite fandoms with you and never miss a beat. Efforts were made in Reflections 2.0 to offset this problem of unavailability. Only interrupts (of the card types in a player's deck) do not have a cost and are treated as 0-cost. The cards were sold in 11-card expansion packs. [18], Cardassians are wasteful in their pursuits of resources and can make great use of political prisoners. A collaboration with Activision included a giveaway of a Starter Deck II with the pre-order of Star Trek: Hidden Evil. Event and Interrupt cards provide additional gameplay functions. In addition, the number of card types went from nine to over seventeen in just a couple of years, which made the game much more difficult to learn. The cards were sold exclusively from Decipher's website. He also questioned why a ship is removed if it loses two battles in the same turn. Right out of the last two sets, based on the Star Trek Customizable card game lives on the! Create away teams to encounter dilemmas which will challenge them in some way issue of Scrye magazine and were handed! Start, but then can easily make up time ) energize consisted of 180 intended! 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