The explosion can damage you and invalidate the "No Hit" Medal. Additionally, Levels B1 and B2 are difficult. Right before the boss are a couple of silos with a laser and mega-bomb, as well as a few civilians. Score Bonus, New Weapon for the Classic - The score bonus likely means nothing to you unless you are competing with friends for a leaderboard superiority. Sky Force Reloaded Answers for iPhone - iPad Home / iPhone - iPad / Android Macintosh Nintendo Switch PC Playstation 4 Xbox One. The missiles will fly in towards the center and then make their way back out along slightly different lines. The next section will have laser circles come out of a hangar hidden underground. There doesn't appear to be rhyme or reason to the activation as I've had it come on during some lethal shots and not others. Sky Force Reloaded is a flying and shooting arcade-style game developed by Infinite Dreams. Before continuing onto the Bonus Levels B1 and B2, there are some important things to point out. I can't say for sure if the timed cards are also required, but in general you should earn each of them once well before collecting all of the permanent cards: community members have thanked the author. There's just no perceivable way you could hit everything without the penetrative capability of the whip. Right after this are two of those advanced pink/purple turrets from Level 11 as well as a square turret that creates a spiral of shots. So get set to have some fun. I've had a group of laser dinosaurs exit and help take out the next few enemies. This level starts with a couple of early disk patterns from the top and bottom. The lasers will continue their pattern throughout this as well. The mobile rendition of its predecessor, Sky Force, Sky Force Reloaded brings all the action and fun of the earlier game in a beautifully designed mobile package. Activate Mega-Bomb Dispensers - Same as the Laser Dispenser, but a mega-bomb will drop for you. After getting rid of the center one, stay towards the center and allow your missiles to do most of the work. Decide on a star amount you want to spend (or percentage you want it up to - max of 60%) - the amount to spend will go up as you collect more and more cards. After you complete the level with the card and return to the level select screen, the clock will begin ticking. The sphere droid drops the homing mines that we saw during the sea level earlier in the game. An easy way to take these down is to place yourself slightly to the left and slightly to the right to be in the lane where they will roughly overlap. You need this card to get the "Beyond the Wall" achievement. The laser should have plenty of time to take down the missile. I've heard some interesting strategies for this from a "No Hit" perspective. Note: Cards that are specific to particular abilities only appear after you have purchased a corresponding ship upgrade. As you're firing (. It can likely be a huge help for Level 5 and the collect 100% stars, but as I played only solo throughout, I never actually experimented with it. This is really a minor test leading up to Scarlett while the boss fight will be the lengthier portion. The thing is, there is a way to shorten this. (each additional one still costs is normal rate). Help us fix it by posting in its. You'll need to be cautious through here. If you're between two of the lasers, dodging the shots can be very difficult. The final phase is actually not that difficult, but will take a long time. Activate Laser Dispensers - Some levels will have what looks like the top of a missile silo. If you continue from there, the game will take you to the level to play. After that, just sweep when the missiles are fired and whittle down their health during the breaks. The chain guns will be aimed perpendicular to the boss as it rotates. You can pass between them, but the movement is really close. The spokes will each fire laser beams. One note/change from Anniversary to Reloaded: these drones do not get destroyed like the ones in Anniversary. After killing them, they have a boomerang missile that goes down off screen before returning up the screen. While charging, you are unable to move. This walkthrough is the property of TrueAchievements.com. Extra Stars - In the early game when every upgrade makes your chances of survival go up, a few extra stars appearing with each kill makes a big difference. All of the missiles will launch into the sky. Take out their turrets first before going for the bodies. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Sky Force Reloaded > General Discussions > Topic Details. Take a look at the video to help make better sense of this. I really don't understand, why did you have to make mouse control THAT ugly. Getting a random mega-bomb at the start of a level will give you the most savings as they cost much more than lasers and shields. Phase 1 should be fairly easy. The increased rope length makes it possible to get them both at the same time. Nov 30, 2017 @ 5:40am Controls are bad... again! It's not a huge benefit. For this phase, you will see four spokes from the central hub (not in line with the engines will dealt with in the previous phase). Re: Sky Force Reloaded Post by Pro_D » Wed Dec 06, 2017 12:28 am First time trying my hand at a straight up cheat like this, hopefully ticks all the boxes for … Sky Force Reloaded - Gameplay Video. Civilians can sometimes be in the worst spots to pickup while also trying to take out enemies and clear the way. The break between the blasts gets pretty short on Insane and Nightmare. I will go into what that means under each category. Increased Ship Part Drop Rate - Slight increase in the frequency of ship parts dropping. You could realistically grind and replay levels until you eventually get the last one. Increased Mega-Bomb Damage - Small increase in the damage per mega-bomb. Take out the sphere first (if present) and then worry about the launchers. This one will fire shots in a pattern from it. Level B2 is probably easier than B1 in all honesty from a "reaching the end" viewpoint. Maximum Fire Rate - This will have your fire rate at full charge to begin with. More of those glider enemies from Level 13 will be here. This has two sub-phases. The center orb will fire lasers from two of the four sets around the center. You will eventually see a set lines that converge on a central point. Right after the rail turrets will be some hallways created by the lasers. And the shots, in addition to the activation of the laser and bombs, will be conducted in automatic mode. The combination can really limit your lanes for dodging. Upgrade Prices Reduced by 10% - I got this later in the game, but the discount of 10% for each upgrade was appreciated. ... Sky Force Reloaded (2016) Wiki is a FANDOM Games Community. These can be a pain. More of those red-glowing disks will be present after this. Use the Octopus until you get the laser whip card. The cheat codes work on iOS and Android. These increases were probably spread out through updates 7 and 8 as the forums have people complaining about no new upgrades in update #9. After depleting the center orbs health, the boss will run away and the level will end soon after. The boss will then retreat and it's over. Getting hit by them will spell almost instant doom. Added on: Jun 1, 2016; Sky Force Reloaded - Gameplay Video 2. Because of this, I seriously recommend saving the "All Kill" to be separate from a "No Damage" and "All Civilians" run. This time, there are two varieties of cards: Timed and Unlimited. Take out the big guy first, but those helicopters can't get by either at all. A couple of notes for during this fight: For Scarlett and her tank, we will divide the boss into three large phases with a short epilogue. During this moment, two waves of disks will come on screen again. It is possible to get a laser drop during the opening, but I wouldn't leave it to chance. Even after this, the opening is brutal. Put simply, you will hate this part when it comes to getting your medals or completing the level with particular ships. One more new enemy in this level is a large turret with a purple/pink light strip highlight on it. If I was worried about missing one, I would have a mega-bomb or shield handy to either take them out or jump into the lane without needing to worry. Our goal is to destroy the four armor pieces around the central core. The little disk enemies aren't that strong, but they occur in such large groups that it can be easy to miss one or two. This final time however, it won't attack so it is much more straightforward. Phase 1 has four enemies to kill, two energy shot turrets and two laser panels. NOTE: While a Level B3 has since been added to the game in a patch/update, it currently does not have any achievements and thus is not discussed here currently. They appear in the form of collectible objects during any sortie and can be found purely by chance or through the use of the Card Radar function for improved chances. Take your finger off the screen, if you have any super weapons (shield,laser,bomb) then tap it to activate. They have two health bars and emptying it once doesn't stop them from firing completely. This will flank your ship and fire off shots. You might feel quite accomplished for completing the previous 13 levels and even with knocking them out on Insane or Nightmare difficulties. As always, cards are only collected if you reach the end of/complete the level. Keep an eye out for them. Only one of these cards will ever be "on" at a time. This walkthrough and any content included may not be reproduced without written permission. If you charge too long, your ship blows up and you die. Anyway, to get to my point, so I got all the cards at this point, 6/9 planes (just need Ace of Spades, Ambulance, Gladius), got the laser whip for the Classic, all that fluff. Additionally, this part can be quite loud in comparison to the rest of the game sound effects. Many people have been in favor of this option on the solution for the achievement. After earning every medal on this level through the Insane difficulty, you will unlock the following achievement. As … Alongside the third missile silo is a second rail gun (three shot) spider. There are 16 civilians on this level to rescue. Just destroying the armor pieces will likely take more than a minute. The chain gun and lasers are out of sync, so it can be easy to take an unintentional hit here. Saved me a lot of time and thousands of stars to finish upgrading my ship. The setup here will almost necessitate two runs for the "All Kills" and "All Civilians". Hitting one side completely, then the other, worked best. Reduced Missile's Reload Time - Shorter reload time on the missiles. You don't want to need to count on laser drops during the level so having a full allotment purchased is preferable. Charge shot the Octopus and those missiles can take them out mostly. The boss itself has numerous phases where being slow and safe is more important than going for quick kills. Or if you have iOS with force touch you can use that to activate the selected weapon. I personally didn't notice the change. This will help slightly, but it's more for a slight decrease in purchases necessary. Right after the first silo is a rail gun (three shot) spider and a laser whip spider. If it hits your shield, the shield will be gone and you will begin to take a lot of damage. Missile Silos - One fully upgraded laser makes quick work of them. The cards make their return in Sky Force Reloaded. Along with the missiles, there are some tough enemies to deal with. If you stay on top, you will begin to see a meter fill. One hallway will have a civilian at the end, but two of them will have spinning disk enemies going through them. Increased Plane's Speed - Slight movement speed increase. Trying to gun them all down with basic weaponry can be hit or miss at times. Energy Shield to Begin With - Always have one shield when you start a level (each additional one still costs is normal rate), Laser to Begin With - Always have one laser when you start a level, Mega-Bomb to Begin With - Always have one mega-bomb when you start a level. The tail end before the boss of this level has quite a bit going on to be careful of. Help us fix it by posting in its. This walkthrough and any content included may not be reproduced without written permission. There is On the cards page, there is a radar option. Three rail turrets will occur after the red disks. After the second clear, the boss will have to be destroyed one final time. Destroy all three of the helicopters after destroying their guns so they can't get the opportunity to fill the screen. Allowing all of them to be active at the same is much more dangerous when aiming for a safe "No Hit" medal. As you go along and get further, this might be less advantageous. After destroying the missile, then finish off the bodies. With the missiles being one of the more powerful weapons in your arsenal, I find any increase in fire rate to be essential. The doors after this will open (a civilian is on the one hinge). A set of disks right after the group of three gliders will be pretty rough. Using Cheats you will get Stars and Health. You actually can see this tactic during the video. It's like a stronger laser power-up, just without the ability to penetrate the front lines. You'll clear the health bar to move to the second portion. As a result, if you have a card "on" and see an additional one during a level, it will therefore be one of the unlimited cards. Additionally, if this hasn't been mentioned before, this laser turret will shred your shields. There are numerous levels when there are multiple civilians in a short range of each other. Faster Human Rescuing - This slight time decrease can really help. Just be ready to dodge as they can easily catch you off guard. Some of the disk paths will actually have them overlap. The laser turret is a beast. Increases Rescue Speed The Ambulance recovers humans in 1 second, compared to the usual 3 seconds. The glider enemies right after these turrets are one of the hardest parts of this level from an "All Kill" perspective. Level 13 is the longest level in the game. I had times when I was down to 10% and the recharge eventually got me back to 70%+ and eventually completed a level. Lucky Shield - The Lucky Shield is a great benefit. The New Weapon for the Classic didn't help me too much and I had already moved on from it at that point to a different ship. After draining the bar this last time, you just have to destroy the hull for stars like normal. If you're looking to get any of the 40 ship parts, this card will make your life a little less painful. The main level itself is also not that short. Some of the civilians in this level will be really low on the level from a depth perspective. You will want a full set of five however since there are five of them along the way during the beginning. Phase 3 deals with the little propulsion engines on the corners of the boss. It appeared at Stage 12 Insane and showed up as "This is not a card" but it actually was card 24 and the laser gun on the Classic is AWESOME. Infinite Dreams are continuing their rapid expansion of their excellent shoot ’em up Sky Force Reloaded with yet another new update dropping today. Watch out, cause here we come. Sky Force Reloaded. Level 11 - 58 Medals Required. But this enemy can be seen as the boss of Level 12. Its health pool is quite large and can't be reduced quickly. You can realistically just go back and forth and switch directions right after the turret stops firing. The left will continue to scroll for a bit, but there are no more enemies. The only tip I have is to not get greedy. I've found that just firing off a laser and sweeping through is the easiest here. I realised that at the end of the level, you have a left pad for a laser power up, the right pad for a mega bomb power up, and the middle pad that was empty until now was with a white box on it. The scaling of the civilians and their speech bubbles can be hard to notice sometimes. Destroying them releases a set of missiles that continues down but then returns up the other lane. Remember that the bodies of these spiders will release a bunch of projectiles upon defeat. By staying in the middle and firing off charge shots fairly quickly, it's possible to destroy all (or nearly all of them without ending up in the firing lanes (or rebound lanes) of the missiles. This laser will fire and rotate towards you once you destroy all four turrets. Health Regeneration - Its a slow recharge, but it will save you at you times. This achievement and the one for getting the Nightmare medals will likely be held up most by this level (or Level 13). Activate Energy Shield Dispensers - Same as the Laser Dispenser, but a shield will drop for you. community members have thanked the author. The real fun is the other three. You will need to play through the level and collect it like normal from there. If you have more of the weapon than is allowed it will automatically activate the weapon when picking it up. It obviously won't help much during "No Hit" runs, but when just trying to complete a level this is invaluable. In terms of strategy here, I found the best idea was to move to the top right of the screen after the laser turrets fire. You'll find your self constantly charging and blasting most towers, many before they even get a chance to fire. So you thought the story would be over now that Scarlett is defeated? There are 22 total civilians on this level. Be on the outside of these groups because right after are two rail guns with four shot sets before a break. Soon into the level will be a new variation on the rail gun turret. There are a lot of new variants of enemies and for the first time navigating the level and other obstacles becomes a major part of survival. Not taking them down makes your life a lot safer and they don't actually do anything if you never attack them. I lost too many "No Hit" runs by trying to get extra damage on the horizontal laser panels. There are numerous turrets and rail gun turrets here. There are two civilians to rescue during Phase 1 of this boss. During the shots, just continue to fire anyway as your missiles will home in on the pieces and deal at least some damage to the boss. Card Drop Rate Increase - There is a slightly higher chance of getting the unlimited cards during a level. Phase 3 begins with two rocket launchers destroying the mangled laser turret to reveal a new turret. It follows the basic pattern that arcade and flying games have been using for over 20 years: you are flying a plane that is shooting directly ahead and you have to destroy all the enemies on-screen and make it to the end of the level. You will want to take out both of the turret heads before focusing on the missile. The laser panels are a bit new in terms of their attack. These helicopters don't attack and will only exit the bottom of the screen if you leave them alone. Having a mega-bomb will make this easier. First up is a dual mini-gun helicopter. I've noticed that, on occasion, once I've exhausted my supply of ships in Sky Force Reloaded, I see a small button appear right above the big START button on the home screen. Sky Force Reloaded Hack was made special to get Unlimted Stars, Health. As you deal damage to this turret, four mini-turrets and the two rocket launchers will begin to activate and also attack you. While what each card does is nice to know, what's the best way to tackle collecting them all? Increased Missile Damage - Due to the general awesome killing power of these, the increase in their firepower granted by this card is greatly appreciated. A "No Hit" is measurably easier when you don't try to kill these enemies. Not grouping them will cause you to miss some. Consider using a shield to take it out in the safest way possible. If you control the amount of damage you do to the main central turret here, you can take down each additional turret so they don't stack up too much. The magnet temporal card is pretty much a must to get 100% stars at Nightmare on this level as well. You can cross over the top of the boss if you run out of room to sweep to the left or right. Three tanks with rail turrets (two shot volleys) will come on screen. If you know the setup, you can easily set yourself up to take out the enemies as soon as they appear on screen or soon after. Sky Force Reloaded, juicy, bright shooter, which has long held the tops of free applications. The center engine will splash out blue shots that will eventually switch to attack you directly. Besides Levels B1 and B2, Level 11 was the last of my 13 base level insane achievements. When you have finally collected the last card, you will unlock the following achievement. Paired with the Ace of Spades, this can really make things slightly better in your favor. Unlikely, but any increase in the odds is to your benefit realistically. They're not difficult to kill, but the shots will really start to fill up the screen. Here is how that works: The other option to increase your card odds is the Ace of Spades. In general, Cards 1 through 3 benefited me on occasion. Even on Normal, the enemies hit hard and the navigation is important. In general, I'd say let it happen once to get familiar with the timing. I'd recommend just playing the level a couple of times to learn it before focusing just in case. During the opening, there is a barrel that will explode, launch into the sky and then explode again after falling to the ground. There is no need to rush to the top of the screen anyway. Take out the pink turrets first before focusing on the square. It will shoot in sets of two each time. The laser guns are shielded completely here. It's been a while but we're back with style. Random Power-up at Mission Start - One upgrade is given to you in any of the three categories. The turrets will aim to your position and fire four barrages of shots. The next section will be a bunch of turrets with static aiming angles. You need to have at least one of the support drone cards to have this drop. Long time player on iOS since 2016, but only came back recently to grind back on Android, heh. These rail guns are not as strong as some of the others, but that doesn't mean they still won't wreck you if you're careless. There are some enemies during the stage that you will definitely need to kill along the way, but this run is a lot safer by not killing everything. Main Weapon Supercharge - MVC (Most Valuable Card) in my opinion. Between the disks and the missile however, you will need a laser to knock out this last missile most likely. Spinning spikes will go right and left in a wave motion. Consider using mega-bombs during the fight to clear the screen if you're being overwhelmed by shots. The developers of this game is the company Infinite Keep an eye out for it or else you'll piss yourself off (especially if you buy a bunch of power-ups for the level only to invalidate what you're going for immediately). Sky Force Reloaded is a classic shoot ‘em up experience packed in gorgeous visuals and excellent gameplay. You need to plan out your shot timing here very carefully to not waste the time. Once again, divide the runs into separate sets to make this easier. You will notice a large laser charging up during this end of Phase 1 as well. New enemy types and setups will really push you. Levels B1 and B2 are not required to unlock the achievement. It is absolutely necessary to get 100% of enemies in a lot of missions, especially B1 and B2. After the first two waves of disks, there is spider bot with a rail gun on it. Just don't get hit by any of the orbs or spike orb. Initial Fire Rate Up - This is an increase to your weapon level by one level. Research has found that Permanent Bonus Cards are much rarer than Temporary Bonus Cards. The missile launchers are guaranteed, but the sphere droid I have had appear sometimes and not appear at other times. Sky Force Reloaded Story Walkthrough Levels 11 - B2. The mini rockets can take out multiple targets and do more overall damage than regular missiles. The shots should easily miss. Neat in theory, but not my style. The level itself is fairly short. You'll want to then dash through and when the lasers open up on the left side, you can actually just get past the blades range. If you're not careful, it can hit you for a lot of damage. Unfortunately, B1 and B2 raise the stakes a bit. A set of disks will come on screen along with the fifth missile. For example, the mega-bomb, laser, and shield increased power/dispenser cards will not appear before you have those abilities unlocked. Don't try to jump gaps during the firing. The planes have been finally complete in the latest update. 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