Added new roaming hordes watch out for them. Dead zombie ragdolls last longer and have more hit points to destroy. The BiomeParticleManager syncs all clients together and the particle effects are saved and loaded per game. Versions for the PlayStation 4 and Xbox One were released in 2016 through Telltale Publishing, but are no longer being developed. Default is 3 real-time days, Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Legs can also be re-injured more easily while on the mend and the more severe the injury the longer the recovery time. Fixed: Show “distance to friend” in score board instead of “walked distance”. Mechanical Parts are being used instead. Changed: Updated female army fatigues and military armor to fix clipping issues. Electric Fence Post – The Electric Fence Post shocks players and zeds who move between two connected posts. When your underground and the sun is going down or up, you will notice a 'Lighting' changing effect. Changed Kicking and banning to search if name contains than input instead of starting with the input. Higher levels of crafting perks require a certain player level. Fixed: Tracked players are now saved so you can quit and rejoin a game and the tracked players will persist. Changed: First person item animations holster nearly instantly. Concrete mix is now only crafted in a cement mixer. An externally powered and turned on Battery Bank will recharge its batteries. Note some of these are Navezgane only and some are random gen only, Added new random gen underground cave system, new random gen roads on hills, new random gen biome transition dithering, improved random gen rivers, improved bridges over rivers, Added new high res first person hands and first person animations, Added new first person procedural camera system with procedurally based physics and inertia, Added new player safe zones set in the serverconfig.xml. Fixed: Blood splatter on screen on respawn. Fixed: Using Eat/Read Function in Backpack Makes Craft Noise. Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards. Fixed: Machete and hunting knife do not break when out of durability. There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. Block UV's bad at 45 degree angle pointing up. Added a new Wellness curve, It’s easier to earn wellness when your wellness is lower than it is when its is higher. Beware of getting wet in the cold areas. Changed: Anti griefing: dropping now whole item stack when pressing Q. Fixed: Cobblestone ramp stair frame causes block face to be removed. Things that affect how a player is detected: Player Light Level (world lighting and equipped items), Smell (carrying fresh meat is not ideal for sneaking around zombies). We still need to improve staircase and long distance pathing and they will occasionally spin but not as often. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer.xml. Luckily they don’t like to be indoors so players can find refuge indoors from them. Fixed: Cactus clips through the house in specific location. Unanswered: How do you turn on pvp alpha 18 ps4?? Pressure Plates 1x1 can be placed on offset terrain and are uneven. Note: future version will include crafting backpacks, Added gravel to mining and added stability to coal and potassium nitrate, Added to Navezgane the new small gun store in the snow biome and the large gun store to the wasteland biome, Changed Overhauled clubs. Message given and radial menu disabled when TE is in use by another player. Changed reduced hardness of wood planks. Fixed: Eating two units of any kind of food raises Food stat for only one unit. Fixed: Updated male base face rig to fix bugged eye problem. Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Biome Particle Manager – Biomes.xml can now specify particle effects to play per biome with a few variables for count and placement. Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Changed: Zombies spawn from a sleeping position and stand up, Changed: All trees are now defined as multiblocks and support blocks up to likely heights, Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. Fixed: The swimming speed does not increase while sprinting. Fixed: Forge and campfire can be burning underwater. Fixed: Dogs no longer have 360-degree vision. Added: Sporadic dirt/grass to stone sub biomes. Raised all supply drop volumes in the Dm and Horde levels to 150, Added a temp sound + text for the zombie horde mode whenever a wave starts, Changed logic for “rebuild map: never”. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew. Happy New Year Survivalists, Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Fixed: Auger 3D model flickers in Assemble Menu. Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached. Many improvements and changes have gone into the skill system for Alpha 16, including: We’ve added full gamepad/controller support and tested for Xbox One, PS4 and Steam controllers. Fixed: Leatherworking’s description is misleading. Fixed: Items from aborted crafting queue spam server. Note that dogs and bears still give up the chase after a certain amount of time. 3rd person will not be officially supported, Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them, Changed updated old wood texture and stone texture, Changed axe animations to show more weight, Changed weight of scrap iron from 16 oz. Here is a little more information on how these systems work. Under it you will find a new utility we call the ‘Random Gen World Previewer’. Fixed: Crafting list icons do not reflect how the crafting knowledge was obtained. Fixed: Candle hold animation was not working. Fixed: Face, feet and eyes slot items take no damage. Changed: Flagged misc unfinished items (gasmask etc.) pistol / axe), Rewrote game mode, difficulty and level descriptions, Added Ladder Climbing animations for female player, Removed a bunch of First Person Male animations and now share with female, Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement, Changed refactored internal model handling for performance, High Quality Lights is now the default after installing the game, Changed switched off shadows on point lights (all lights in the world) to increase performance, Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream, Fixed cannot shift click from hot bar to inventory, Fixed low weight forging scrap items no longer vanish when breaking down to scrap, Fixed buff icon sometimes would cause an error when trying to get buff data, Fixed menu not showing when clicking fast on the splash screen, Fixed zombie dog death animation was missing, Fixed occasional array out of bounds exceptions. Fixed: Bucket and Bucket of water do not have equip shortcut. Changed: Allow commands to have default permission levels, Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit, Changed: Hitmask properties for thrown items. Take all gathers items quicker but makes more noise. Weapon Sight In & Out. Added: Preset Helen, Female, Caucasian, 5ft 5 in, 22 years old, Park Ranger, who likes Dog Breeding. Adjusted requirements for the Concrete perk. Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Solar Bank – The Solar Bank allows you to power your electrical components. Also replaced all world doors with new model ones. Changed: Renamed animal hide pants to animal hide leg armor & icons. Precipitation and cold temp going through windows, glass blocks, doors, and hatchesExcessive use of trigger plates may cause servers to lag during hordes. They don’t mess with you unless you get too close to them. F.E. Fixed: Burning animation disappears after zombie/animal death. Changed hot key timeout to 0ms (old: 300ms) this helps with holster/unholstering problems, Changed river water so it adds 15 hydration instead of 10, Changed Entities are spawning now 0.5 to 1m higher to adjust to the smooth terrain fixes zombies and animals falling through the world on spawn, Changed updated window reflections to correctly change brightness at night, Changed updated window models to allow proper alignment, Changed stone axe to dig dirt with 9 hits, Changed doubled land protection of dirt to reflect new easier digging of non-land protected dirt. Fixed: Added muzzle flash to hunting rifle. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death. Stealth 2.0 is more flexible and allows for more varied zombie behaviors. 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